National Repository of Grey Literature 2 records found  Search took 0.00 seconds. 
Artificial Intelligence for Game Playing
Kučírek, Tomáš ; Šperka, Svatopluk (referee) ; Smrž, Pavel (advisor)
Arimaa is a strategic board game for two players. It was designed to be simple for human players and difficult for computers. The aim of this thesis is to design and implement the program with features of the artificial intelligence, which would be able to defeat human players. The implementation was realized in the three key parts: evaluation position, generation of moves and search. The program was run on the game server and defeated many bots as well as human players.
Artificial Intelligence for Game Playing
Kučírek, Tomáš ; Šperka, Svatopluk (referee) ; Smrž, Pavel (advisor)
Arimaa is a strategic board game for two players. It was designed to be simple for human players and difficult for computers. The aim of this thesis is to design and implement the program with features of the artificial intelligence, which would be able to defeat human players. The implementation was realized in the three key parts: evaluation position, generation of moves and search. The program was run on the game server and defeated many bots as well as human players.

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